The stress penalty for level 0s make his drawback seem a lot more relevant, and his numbers are merely really good. The Abomination might be kind of balanced at level 0, if you squint. So come by and join the discussion on the recent changes and I will answer all the questions I can. I will be streaming from 2pm PST till 5pm PST. We think we’ve fixed all the major bugs that were introduced with the patch, but did we miss any?īe sure to come by the Community Stream on Wednesday 12/16. How do we feel about some of the other slight class changes of the Plague Doctor and Man-at-Arms? So let’s talk about it, how do we all feel about the Abomination? Has everyone pulled a Heralti and started running 4 Aboms that never die and never stress out? What’s the best amount of Aboms in a party? How are his trinkets? Is everyone still afraid we are going to nerf him into the ground? Are there any problems with the class that now after 2 weeks are more apparent than when he came out? The Inhuman Bondage update has been out now for a couple weeks and we wanted to review how everyone feels about the Abomination class as well as general feedback from that update. So thanks for all the awesome discussion and ideas. I was able to make a 20 page document collecting all the points you raised and we are discussing it internally as to what to action. We asked a bunch of questions about the state of the current game economy and what you would like to see changed. Last week’s community discussion was AWESOME. However before we get to that, let’s recap last week: Economy. You can read the full announcement here [but the TL:DR is that we will be launching the game supporting 7 languages.įor this week's community discussion, we want to do a bit of a review of the Abomination. Hope you all are excited for the holidays and whatever breaks/vacations you have coming up! In case you missed it, we announced our localization plans for the Darkest Dungeon.
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